Nov. 17, 2021
# Analysis
Discuss whether LSD Dream Simulator is an art. The art style, the sound, the mechanics. Is it the author's narcissism or a kind of self-expression?
Nov. 14, 2021
# Analysis
Originally, I wanted to analyze the secret room escape in Hong Kong, but after sleeping, I can only analyze the room Analyze from its mechanic design, puzzle and narration.
Nov. 13, 2021
The overall experience given to me is somewhat boring, and I feel that the gimmick is greater than the design. But everything is meaningful, and I still found some resonance and some inspiration for the game design from it.
# Exhibition
Nov. 10, 2021
# Analysis
I play few FPS battle games, but I want to use this to learn some processes and skills about character design. The character of Rainbow Six: Siege is unique due to both the appearance and abilities.
Nov. 03, 2021
The two sequences have a different sense of horror due to the different function. The sequence of dead space 2 is the intro, which needs to show the main scene and different monsters. And that's why the whole sequence has different monsters. But the sequence of The Last of Us Part 2 is paving the way for the boss battle, thus it's a chase fight
# Analysis
Oct. 27, 2021
It's really difficult to tell a story without a narrative or separate the narrative from the story. "The easy way to remember the difference between story and narrative is to reshuffle the order of events. A new event order means you have a new narrative of the same story." In addition, the narrative si a way for the storyteller arranges the nowledge into items
# Analysis
Oct. 14, 2021
In the past, I always ignore the UI in the game design. It's something redundant which I can add after the prototype or even the whole game. But I found something interesting after the class and some information on the internet.
# Analysis
Oct. 06, 2021
I played plenty of arcade games in my childhood. But those videogame arcades gradually declined. I think it's a pity and I do think this kind of game is one of the cultures.
# Arcade
Sep. 29, 2021
# Field Trip
Hong Kong, the mysterious city, has always been one of the most famous scenes of movies and video games. Because of the combination of the eastern and western cultures, Hong Kong creates its own style and culture. This culture has a sense of science and technology such as the skyscraper and MTR. Meanwhile, it also has some mysterious eastern culture like the geomancy.
Sep. 22, 2021
Using MDA analysis in a "Jump" game.
# Analysis
Sep. 15, 2021
I haven't played "Parappa the Rapper" before thus I watched the whole game on YouTube. It's incredible to find that these two games have so much in common because it's been a long time between 1996 and 2021.
# Analysis
Sep. 08, 2021
I'd like to indicate some impressive or uncomfortable design points and mechanics instead of listing all aspects or pros and cons of the game.
# Analysis