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I'd like to analyze the mechanic design strategy that how to arrange spatial test puzzles for players in plane view.

# Analysis

Jan. 2, 2022

Extract his combat system and separate it into two aspects, Telegraphed Attack and Indiscriminate Object.

# Analysis

Jan. 1, 2020

​Not all games are suitable for esports due to the spectatorship. When hosting an esports, the rules are not enough. You need to consider the feeling and spectatorship of the audiences in the stadium or behind the screen.

# Analysis

Mar. 31, 2022

Interview with indie game developer LuoZhiEn.

# Analysis

Mar. 3, 2022

One of my favorite writers Han Han once said, "Watching successful presentations doesn't necessarily make you more successful, but seeing the experience of failure can help you avoid it.

# Analysis

Jan. 19, 2022

Nov. 17, 2021

# Analysis

Discuss whether LSD Dream Simulator is an art. The art style, the sound, the mechanics. Is it the author's narcissism or a kind of self-expression?

Nov. 14, 2021

# Analysis

Originally, I wanted to analyze the secret room escape in Hong Kong, but after sleeping, I can only analyze the room Analyze from its mechanic design, puzzle and narration.

Nov. 13, 2021

The overall experience given to me is somewhat boring, and I feel that the gimmick is greater than the design. But everything is meaningful, and I still found some resonance and some inspiration for the game design from it.

# Exhibition

Nov. 10, 2021

# Analysis

I play few FPS battle games, but I want to use this to learn some processes and skills about character design. The character of Rainbow Six: Siege is unique due to both the appearance and abilities.

Nov. 03, 2021

The two sequences have a different sense of horror due to the different function. The sequence of dead space 2 is the intro, which needs to show the main scene and different monsters. And that's why the whole sequence has different monsters. But the sequence of The Last of Us Part 2 is paving the way for the boss battle, thus it's a chase fight

# Analysis

Oct. 27, 2021

It's really difficult to tell a story without a narrative or separate the narrative from the story. "The easy way to remember the difference between story and narrative is to reshuffle the order of events. A new event order means you have a new narrative of the same story." In addition, the narrative si a way for the storyteller arranges the nowledge into items

# Analysis

Oct. 14, 2021

In the past, I always ignore the UI in the game design. It's something redundant which I can add after the prototype or even the whole game. But I found something interesting after the class and some information on the internet.

# Analysis

Oct. 06, 2021

I played plenty of arcade games in my childhood. But those videogame arcades gradually declined. I think it's a pity and I do think this kind of game is one of the cultures.

# Arcade

Sep. 29, 2021

# Field Trip

Hong Kong, the mysterious city, has always been one of the most famous scenes of movies and video games. Because of the combination of the eastern and western cultures, Hong Kong creates its own style and culture. This culture has a sense of science and technology such as the skyscraper and MTR. Meanwhile, it also has some mysterious eastern culture like the geomancy.

Sep. 22, 2021

Using MDA analysis in a "Jump" game.

# Analysis

Sep. 15, 2021

I haven't played "Parappa the Rapper" before thus I watched the whole game on YouTube. It's incredible to find that these two games have so much in common because it's been a long time between 1996 and 2021.

# Analysis

Sep. 08, 2021

I'd like to indicate some impressive or uncomfortable design points and mechanics instead of listing all aspects or pros and cons of the game.

# Analysis

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